Integration
About 3625 wordsAbout 12 min
API
AsstAppendTask
Prototype
TaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const char* params);Description
Appends a task.
Return Value
TaskId
The task ID if the task is successfully appended, for the following configuration; 0 if the task is not successfully appended.
Parameter Description
AsstHandle handle
Instance handleconst char* type
Task typeconst char* params
Task parameters in JSON
List of Task Types
StartUp
Start-up
// Corresponding task parameters
{
    "enable": bool,              // Whether to enable this task, optional, true by default
    "client_type": string,       // Client version, required
                                 // Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR"
    "start_game_enabled": bool,  // Whether to launch client automatically, optional, false by default
    "account_name": string       // Switch account, optional, don't switch by default
                                 // Only supports switching to already logged-in accounts, using login name for identification
                                 // Official server: 123****4567, can input 123****4567, 4567, 123, or 3****4567
                                 // Bilibili server: Zhang San, can input Zhang San, Zhang, or San
}CloseDown
Close Game Client
// Corresponding task parameters
{
    "enable": bool,              // Whether to enable this task, optional, true by default
    "client_type": string,       // Client version, required, no execution if left blank
                                 // Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR"
}Fight
Operation
// Corresponding task parameters
{
    "enable": bool,             // Whether to enable this task, optional, true by default
    "stage": string,            // Stage name, optional, by default current/last stage. Editing in run-time is not supported.
                                // Supports all mainline stages, such as "1-7", "S3-2", etc.
                                // At the end of the level, enter Normal/Hard to switch between Normal and Tough difficulty
                                // Annihilation. The input should be `Annihilation`.
                                // For current SS event last three stages, must input complete stage code.
    "medicine": int,            // Maximum number of Sanity Potions used, optional, by default 0
    "expiring_medicine": int,   // Maximum number of expired Sanity Potions within 48 hours, optional, by default 0
    "stone": int,               // Maximum number of Originite Prime used, optional, by default 0
    "times": int,               // Fight times, optional, by int32.max
    "series": int,              // Number of series, optional, -1~6
                                // -1  To disable switching series
                                // 0   To automatically switch to the maximum number of series currently available, if the current sanity is less than 6 times, select the minimum number of times available
                                // 1~6 To modify to a specified number of times
    "drops": {                  // Specifying the number of drops, optional, no specification by default
        "30011": int,           // Key: item ID; value: number of items. Key refers to resource/item_index.json
        "30062": int            // OR combination
    },
    /* Items are combined with OR operators, i.e. the task stops when any condition meets. */
    "report_to_penguin": bool,  // Whether to upload data to Penguin Statistics, optional, by default false
    "penguin_id": string,       // Penguin Statistics ID, optional, by default empty. Available only when `report_to_penguin` is `true`.
    "server": string,           // Server, optional, by default "CN", will affect the drop recognition and upload
                                // Options:"CN" | "US" | "JP" | "KR"
    "client_type": string,      // Client version, optional, empty by default. Used to reconnect after the game crashed. Empty means to disable this feature
                                // Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR"
    "DrGrandet": bool,          // Save sanity by using Originites, optional, false by default. effective only when Originites may be used
                                // Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite.
}Supports some of the special stages, please refer to autoLocalization example.
Recruit
Recruitment
// Corresponding task parameters
{
    "enable": bool,             // Whether to enable this task, optional, by default true
    "refresh": bool,            // Whether to refresh 3★ tags, optional, by default false
    "select": [                 // Tag level to click, required
        int,
        ...
    ],
    "confirm": [                // Tag level for confirmation, required. Can be set to empty array for calculation only.
        int,
        ...
    ],
    "first_tags": [             // Preferred Tags, valid only if 3★ tags. Optional, by default empty
        string,                 // When Tag is level-3, as many Tags here as possible (if any) will be selected.
        ...                     // It's a forced selection, i.e. it ignores all "unselect 3★ Tags" settings.
    ],
    "extra_tags_mode": int,     // Select more tags, optional, default is 0
                                // 0 - default behavior
                                // 1 - select 3 tags even if they may conflict
                                // 2 - select more high star tag combinations if possible, even if they might conflict
    "times": int,               // The times of recruitment, optional, by default 0. Can be set to 0 for calculation only.
    "set_time": bool,           // Whether to set time to 9 hours, available only when `times` is 0, optional, by default true
    "expedite": bool,           // Whether to use expedited plans, optional, by default false
    "expedite_times": int,      // The times of using expedited plans, available only when `expedite` is `true`
                                // Optional, by default infinity until `times` reaches its limitation.
    "skip_robot": bool,         // Whether to skip when robot tag is recognized, optional, skip by default.
    "recruitment_time": {       // Tags level and set duration in minutes, optional, by default 540 (i.e. 9 hours)
        "3": int,
        "4": int,
        ...
    },
    "report_to_penguin": bool,  // Whether to report to Penguin Statistics, optional, by default false.
    "penguin_id": string,       // Penguin Statistics user id, optional, by default empty. Valid only if report_to_penguin is true.
    "report_to_yituliu": bool,  // Whether to report to YITULIU, optional, by default false.
    "yituliu_id": string,       // YITULIU user id, optional, by default empty. Valid only if report_to_yituliu is true.
    "server": string,           // Server, optional, by default "CN", will affect upload
                                // Options: "CN" | "US" | "JP" | "KR"
}Infrast
Infrastructure shifting
{
    "enable": bool,         // Whether to enable this task, optional, by default true
    "mode": int,            // Shift mode, optional. Editing in run-time is not supported.
                            // 0     - Default: Default shift mode, single facility optimal solution
                            // 10000 - Custom: Custom shift mode, reads user configuration, see protocol/base-scheduling-schema.md
                            // 20000 - Rotation: One-key rotation mode, skips control center, power station, dormitory and office, other facilities do not change shifts but retain basic operations (such as using drones, reception room logic)
    "facility": [           // Facilities for shifting (ordered), required. Editing in run-time is not supported.
        string,             // Facility name: "Mfg" | "Trade" | "Power" | "Control" | "Reception" | "Office" | "Dorm" | "Processing" | "Training"
        ...
    ],
    "drones": string,       // Usage of drones, optional, by default "_NotUse"
                            // This field is ignored when mode = 10000
                            // "_NotUse" | "Money" | "SyntheticJade" | "CombatRecord" | "PureGold" | "OriginStone" | "Chip"
    "threshold": float,     // Morale threshold with range [0, 1.0], optional, by default 0.3
                            // When mode = 10000, this field is only effective for "autofill"
                            // This field is ignored when mode = 20000
    "replenish": bool,      // Whether to replenish Originium Shard in trading post, optional, by default false
    "dorm_notstationed_enabled": bool, // Whether to enable "Not Stationed in Dorm" option, optional, by default false
    "dorm_trust_enabled": bool, // Whether to fill dormitory with operators not at max trust, optional, by default false
    "reception_message_board": bool, // Whether to collect credits from reception room message board, optional, by default true
    "reception_clue_exchange": bool, // Whether to perform clue exchange, optional, by default true
    /* The following parameters are only effective when mode = 10000, otherwise they are ignored */
    "filename": string,     // Custom config path, required. Editing in run-time is not supported.
    "plan_index": int,      // Plan index number in the configuration, required. Editing in run-time is not supported.
}Mall
Collecting Credits and auto-purchasing.
Will buy items in order followingbuy_firstlist, buy other items from left to right ignoring items inblacklist, and buy other items from left to right ignoring theblacklistwhile credit overflows.
// Corresponding task parameters
{
    "enable": bool,         // Whether to enable this task, optional, by default true
    "visit_friends": bool,  // Whether to visit friends' base to obtain Credits; optional, default is true
    "shopping": bool,       // Whether to buy items from the store, optional, by default false. Editing in run-time is not supported.
    "buy_first": [          // Items to be purchased with priority, optional. Editing in run-time is not supported.
        string,             // Item name, e.g. "招聘许可" (Recruitment Permit), "龙门币" (LMD), etc.
        ...
    ],
    "blacklist": [          // Blacklist, optional. Editing in run-time is not supported.
        string,             // Item name, e.g. "加急许可" (Expedited Plan), "家具零件" (Furniture Part), etc.
        ...
    ],
    "force_shopping_if_credit_full": bool,  // Whether to ignore the Blacklist if credit overflows, by default true
    "only_buy_discount": bool,              // Whether to purchase only discounted items, applicable only on the second round of purchases, by default false
    "reserve_max_credit": bool,             // Whether to stop purchasing when credit points fall below 300, applicable only on the second round of purchases, by default false
    "credit_fight": bool,                   // Whether to run one battle of OF-1 with support units to gain more Credits the next day; optional, default is false
    "formation_index": int                  // Formation slot index used for the OF-1 battle; optional, default is 0;
                                            // Integer between 0–4, where 0 = current squad, 1–4 = first, second, third, fourth squad
}Award
Collecting various rewards
// Corresponding task parameters
{
    "enable": bool,            // Whether to enable this task, optional, by default true
    "award": bool,             // Collect daily/weekly task rewards, default true
    "mail": bool,              // Collect all mail rewards, default false
    "recruit": bool,           // Collect daily free pulls from limited banners, default false
    "orundum": bool,           // Collect Originium from lucky drop wall, default false
    "mining": bool,            // Collect Originium from limited mining licenses, default false
    "specialaccess": bool      // Collect monthly card rewards from 5th anniversary, default false
}Roguelike
Integrated Strategies
// Task parameters
{
    "enable": bool,  // Whether to enable this task, optional, default is true
    "theme": string, // Theme, optional, default is "Phantom"
                     //   Phantom   - Phantom & Crimson Solitaire
                     //   Mizuki    - Mizuki & Caerula Arbor
                     //   Sami      - Expeditioner's Jǫklumarkar
                     //   Sarkaz    - 萨卡兹的无终奇语 (Sarkaz Endless Tale)
                     //   JieGarden - 界园 (Boundary Garden)
    "mode": int,     // Mode, optional, default is 0
                     //   0 - Score farming/reward points, aiming to consistently reach higher levels
                     //   1 - Source stone farming, exit after investing in the first layer
                     //   2 - [Deprecated] Balances modes 0 and 1; continues until the next investment, exits otherwise
                     //   3 - Under development...
                     //   4 - Opening reset; first reaches the third layer at difficulty 0, then restarts and switches to the specified difficulty to reset
                     //       the opening reward. If not a specific item, restart at difficulty 0; in the Phantom theme, retry only in the current difficulty
                     //   5 - Collapsal Paradigm farming; only for the Sami theme; accelerates collapsal buildup via missed enemies;
                     //       if the first collapsal paradigm encountered is in the `expected_collapsal_paradigms` list, stops the task; otherwise, restarts
                     //   6 - Monthly squad rewards farming, same as mode 0 except for specific mode adaptations
                     //   7 - Deep Dive rewards farming, same as mode 0 except for specific mode adaptations
    "squad": string,                // Starting squad name, optional, default is "指挥分队" (Command Squad);
    "roles": string,                // Starting role group, optional, default is "取长补短" (Complementary Strength);
    "core_char": string,            // Starting operator name, optional; supports only single operator **in Chinese**, regardless of server;
                                    // leave empty or set to "" to auto-select based on level
    "use_support": bool,            // Whether the starting operator is a support operator, optional, default is false
    "use_nonfriend_support": bool,  // Whether non-friend support operators are allowed, optional, default is false; only effective when `use_support` is true
    "starts_count": int,                // Number of times to start exploration, optional, default is INT_MAX; stops automatically upon reaching limit
    "difficulty": int,                  // Specified difficulty level, optional, default is 0; only applicable to themes **excluding Phantom**;
                                        // selects the highest unlocked difficulty if the desired one is not unlocked
    "stop_at_final_boss": bool,         // Whether to stop before the level 5 final boss node, optional, default is false; only applicable to themes **excluding Phantom**
    "stop_at_max_level": bool,          // Whether to stop if max level for roguelike has been achieved, optional, default is false
    "investment_enabled": bool,         // Whether to invest source stones, optional, default is true
    "investments_count": int,           // Number of source stone investments, optional, default is INT_MAX; stops automatically upon reaching limit
    "stop_when_investment_full": bool,  // Whether to stop automatically when investment limit is reached, optional, default is false
    "investment_with_more_score": bool, // Whether to try shopping after investment, optional, default is false; only applicable to mode 1
    "start_with_elite_two": bool,       // Whether to start with an Elite 2 operator reset, optional, default is false; only applicable to mode 4
    "only_start_with_elite_two": bool,  // Whether to reset only for Elite 2 operator while ignoring other starting conditions, optional, default is false;
                                        // only effective when mode is 4 and `start_with_elite_two` is true
    "refresh_trader_with_dice": bool,   // Whether to refresh the shop with dice for special items, optional, default is false; only applicable to the Mizuki theme, used to refresh pointers
    "first_floor_foldartal": string,    // Desired Foldartal to acquire in the first floor foresight phase, optional; only applicable to the Sami theme, any mode;
                                        // task stops once obtained successfully
    "start_foldartal_list": [           // Desired Foldartals for the starting reward phase during opening reset, optional, default is []; effective only for Sami theme and mode 4;
      string,                           // Reset is successful only when all Foldartals in the list are present in the opening rewards;
      ...                               // Note: This parameter must be used with the "生活至上分队" (Life-Sustaining Squad) as other squads do not obtain Foldartals in the opening reward phase;
    ],
    "collectible_mode_start_list": {    // Desired starting rewards (optional), all false by default; only valid in mode 4
        "hot_water": bool,              // Hot Water reward, typically used to trigger boiling mechanism (universal)
        "shield": bool,                 // Shield reward, equivalent to extra HP (universal)
        "ingot": bool,                  // Originium Ingot reward (universal)
        "hope": bool,                   // Hope reward (universal, note: not available in JieGarden theme)
        "random": bool,                 // Random reward option: consumes all Ingots for a random collectible (universal)
        "key": bool,                    // Key reward, only available in Mizuki theme
        "dice": bool,                   // Dice reward, only available in Mizuki theme
        "ideas": bool,                  // 2 Ideas reward, only available in Sarkaz theme
    },
    "use_foldartal": bool,                    // Whether to use Foldartals, default is false in mode 5 and true in other modes; only applicable to the Sami theme
    "check_collapsal_paradigms": bool,        // Whether to check obtained Collapsal Paradigms, default is true in mode 5 and false in other modes
    "double_check_collapsal_paradigms": bool, // Whether to perform additional checks to prevent missed Collapsal Paradigms, default is true in mode 5 and false in other modes;
                                              // only effective when theme is Sami and `check_collapsal_paradigms` is true
    "expected_collapsal_paradigms": [         // Desired Collapsal Paradigms to trigger, default is ["目空一些" (Blank Somewhat), "睁眼瞎" (Blind Eye), "图像损坏" (Image Distortion), "一抹黑" (Pitch Black)];
        string,                               // only effective when theme is Sami and mode is 5
        ...
    ],
    "monthly_squad_auto_iterate": bool,    // Whether to enable automatic monthly squad rotation
    "monthly_squad_check_comms": bool,     // Whether to also check monthly squad communications as rotation criteria
    "deep_exploration_auto_iterate": bool, // Whether to enable automatic deep exploration rotation
    "collectible_mode_shopping": bool,  // Whether to enable shopping in hot water mode, default false
    "collectible_mode_squad": string,   // Squad to use in hot water mode, default synced with squad, when squad is empty and collectible_mode_squad not specified, uses Command Squad
    "collectible_mode_start_list": {    // Desired rewards for hot water mode, all false by default, key options:
        "hot_water": bool,              // [hot_water: Hot water, shield: Shield, ingot: Originium Ingot, hope: Hope, random: Random reward, key: Key, dice: Dice, ideas: Ideas]
        ...
    },
    "start_with_seed": bool,        // Use seed for money farming, effective when true
                                    // Only possible to be true in Sarkaz theme, Investment mode, with "点刺成锭分队" (Point-Stab Ingot Squad) or "后勤分队" (Logistics Squad)
                                    // Uses fixed seed
}For specific information about the Collapsal Paradigm farming feature, please refer to Integrated Strategy Schema
Copilot
Auto combat feature
{
    "enable": bool,               // Whether to enable this task. Optional, default is true.
    "filename": string,           // Path to a single job JSON file. Required (mutually exclusive with copilot_list). Both relative and absolute paths are supported.
    "copilot_list": [             // List of jobs. Required (mutually exclusive with filename). When both filename and copilot_list are present, copilot_list will be ignored.
        {
            "filename": string,   // Path to the job JSON file. Both relative and absolute paths are supported.
            "stage_name": string, // Stage name. Refer to [PRTS.Map](https://map.ark-nights.com) for details.
            "is_raid": bool,      // Whether to switch to Challenge Mode (Raid).
            "is_paradox": bool    // Whether this is a Paradox Simulation stage.
        },
        ...
    ],
    "loop_times": int,            // Number of loops. Optional, default is 1. Effective only in single job mode (i.e., when filename is specified).
    "use_sanity_potion": bool,    // Whether to use sanity potions when sanity is insufficient. Optional, default is false.
    "formation": bool,            // Whether to enable auto formation. Optional, default is false.
    "formation_index": int,       // The index of the formation slot to use in auto formation. Optional, default is 0.
                                  // An integer between 0–4: 0 means the current formation, 1–4 refer to the 1st–4th formations.
    "user_additional": [          // Custom additional operators list. Optional, default is []. Effective only when formation is true.
        {
            "name": string,       // Operator name. Optional, default is "". If left empty, this operator will be ignored.
            "skill": int          // Skill to bring. Optional, default is 1. Must be an integer between 1–3; otherwise, follows the in-game default.
        },
        ...
    ],
    "add_trust": bool,            // Whether to auto-fill empty slots by ascending trust value during auto formation. Optional, default is false. Effective only when formation is true.
    "ignore_requirements": bool,  // Whether to ignore operator attribute requirements during auto formation. Optional, default is false. Effective only when formation is true.
    "support_unit_usage": int,    // Support operator usage mode. Optional, default is 0. Integer between 0–3. Effective only when formation is true.
                                  //   0 - Do not use support operators.
                                  //   1 - Use support operator only if exactly one operator is missing; otherwise, do not use support.
                                  //   2 - Use support operator if one is missing; otherwise, use the specified support operator.
                                  //   3 - Use support operator if one is missing; otherwise, use a random support operator.
    "support_unit_name": string   // Specified support operator name. Optional, default is "". Effective only when support_unit_usage = 2.
}For more details about auto-combat JSON, please refer to Combat Operation Protocol
SSSCopilot
Auto combat feature for Stationary Security Service
{
    "enable": bool,             // Whether to enable this task, optional, by default true
    "filename": string,         // Filename and path of the task JSON, supporting absolute/relative paths. Editing in run-time is not supported.
    "loop_times": int           // Number of times to loop execution
}For more details about Stationary Security Service JSON, please refer to SSS Schema
DepotDepot recognition
// Corresponding task parameters
{
    "enable": bool          // Whether to enable this task, optional, by default true
}OperBox
Operator box recognition
// Corresponding task parameters
{
    "enable": bool          // Whether to enable this task, optional, by default true
}Reclamation
Reclamation Algorithm
{
    "enable": bool,
    "theme": string,            // Theme, optional, Fire by default
                                // Fire  - *Fire Within the Sand*
                                // Tales - *Tales Within the Sand*
    "mode": int,                // Mode, optional, 0 by default
                                // 0 - Farm badges & construction pts (exiting the stage immediately)
                                // 1 - Fire Within the Sand: Farm Crude Gold (forging Gold at headquarter after purchasing water)
                                //     Tales Within the Sand: Automatically craft items and load to earn currency
    "tools_to_craft": [
        string,                 // Automatically crafted items, optional, glow stick by default
        ...
    ]
                                // Suggested to fill in the substring
    "increment_mode": int,      // Click type, optional. 0 by default
                                // 0 - Rapid Click
                                // 1 - Long Press
    "num_craft_batches": int    // Maximum number of craft batches per session, optional. 16 by default
}Custom
Custom Task
{
    "enable": bool,
    "task_names": [     // Execute the task on the first match in the array (and subsequent next, etc.)
                        // If you want to perform multiple tasks, you can append Custom task multiple times
        string,
        ...
    ]
}SingleStep
Single-step task (currently only supports copilot)
{
    "enable": bool,
    "type": string,     // currently only supports "copilot"
    "subtask": string,  // "stage" | "start" | "action"
                        // "stage" to set stage name, eg: "details": { "stage": "xxxx" }
                        // "start" to start mission, without details
                        // "action": single battle action, details is single action in Copilot,
                        //           eg: "details": { "name": "史尔特尔", "location": [ 4, 5 ], "direction": "左" }, see protocol/copilot-schema.md for details
    "details": {
        ...
    }
}VideoRecognition
Video recognition, currently only supports operation (combat) video
{
    "enable": bool,
    "filename": string, // Video file path, supporting absolute/relative paths. Editing in run-time is not supported.
}AsstSetTaskParams
Prototype
bool ASSTAPI AsstSetTaskParams(AsstHandle handle, TaskId id, const char* params);Description
Set task parameters
Return Value
bool
Whether the parameters are successfully set.
Parameter Description
AsstHandle handle
Instance handleTaskId task
Task ID, the return value ofAsstAppendTaskconst char* params
Task parameter in JSON, same asAsstAppendTaskFor those fields that do not mention "Editing in run-time is not supported" can be changed during run-time. Otherwise these changes will be ignored when the task is running.
AsstSetStaticOption
Prototype
bool ASSTAPI AsstSetStaticOption(AsstStaticOptionKey key, const char* value);Description
Set process-level parameters
Return Value
bool
Is the setup successful
Parameter Description
AsstStaticOptionKey key
keyconst char* value
value
List of Key and value
None currently
AsstSetInstanceOption
Prototype
bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key, const char* value);Description
Set instance-level parameters
Return Value
bool
Is the setup successful
Parameter Description
AsstHandle handle
handleAsstInstanceOptionKey key
keyconst char* value
value
List of Key and value
    enum InstanceOptionKey
    {
        Invalid = 0,
        // Deprecated // MinitouchEnabled = 1,   // Is minitouch enabled
                                // If you can't use minitouch, it's useless to turn it on.
                                // "1" - on, "0" - off
        TouchMode = 2,          // Touch mode, minitouch by default
                                // minitouch | maatouch | adb
        DeploymentWithPause = 3,    // Deployment with Pause (Works for IS, Copilot and Stationary Security Service)
                                    // "1" | "0"
        AdbLiteEnabled = 4,     // Enable AdbLite or not, "0" | "1"
        KillAdbOnExit = 5,      // Release Adb on exit, "0" | "1"
    };