Integration
About 4602 wordsAbout 15 min
API
AsstAppendTask
Prototype
TaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const char* params);Description
Appends a task.
Return Value
TaskId
The task ID if the task is successfully appended, for the following configuration; 0 if the task is not successfully appended.
Parameter Description
handleRequiredAsstHandle
Instance handle
typeRequiredconst char*
Task type
paramsRequiredconst char*
Task parameters, json string
List of Task Types
StartUp
Start-up
enableOptionalboolean
true
Whether to enable this task.
client_typeRequiredstring
Client version.
Options: Official | Bilibili | txwy | YoStarEN | YoStarJP | YoStarKR
start_game_enabledOptionalboolean
false
Whether to launch client automatically.
account_nameOptionalstring
Switch account, don't switch by default.
Only supports switching to already logged-in accounts, using login name for identification, ensure the input content is unique among all logged-in accounts.
Official server: 123****4567, can input 123****4567, 4567, 123, or 3****4567
Bilibili server: Zhang San, can input Zhang San, Zhang, or San
Example
{
"enable": true,
"client_type": "Official",
"start_game_enabled": true,
"account_name": "123****4567"
}CloseDown
Close Game Client
enableOptionalboolean
true
Whether to enable this task.
client_typeRequiredstring
Client version, no execution if left blank.
Options: Official | Bilibili | txwy | YoStarEN | YoStarJP | YoStarKR
Example
{
"enable": true,
"client_type": "Official"
}Fight
Operation
enableOptionalboolean
true
Whether to enable this task.
stageOptionalstring
Stage name, by default empty, recognizes current/last stage. Editing in run-time is not supported.
Currently supported stages for navigation include:
- All mainline stages. You can add
-NORMALor-HARDat the end of the stage to switch between standard or challenge mode. - For LMD and Battle Record stages 5/6, must input
CE-6/LS-6. MAA will automatically switch to stage 5 if stage 6 cannot be delegated. - Skill Summary, Voucher, and Carbon stage 5, must input
CA-5/AP-5/SK-5. - All chip stages. Must input complete stage code, e.g.
PR-A-1. - Annihilation mode supports the following values, must use corresponding Value:
- Current Annihilation: Annihilation
- Chernobog: Chernobog@Annihilation
- Lungmen Outskirts: LungmenOutskirts@Annihilation
- Lungmen Downtown: LungmenDowntown@Annihilation
- OF-1 / OF-F3 / GT-5 in side stories.
- Last three stages of current SS events. Visit API for the list of supported stages. Requires additional loading of event stage navigation in tasks.json file.
- Rerun SS events. Input
SSReopen-<stage prefix>to farm XX-1 ~ XX-9 stages at once, e.g.SSReopen-IC.
medicineOptionalnumber
0
Maximum number of Sanity Potions used.
expiring_medicineOptionalnumber
0
Maximum number of Sanity Potions expiring within 48 hours.
stoneOptionalnumber
0
Maximum number of Originite Prime used.
timesOptionalnumber
2147483647
Number of battles.
seriesOptionalnumber
Number of consecutive battles, -1~6. -1 to disable switching. 0 to automatically switch to the current maximum available times, if current sanity is not enough for 6 times, select the minimum available times. 1~6 to specify number of consecutive battles.
dropsOptionalobject
Specifying the number of drops, no specification by default. key is item_id, value is quantity. key can refer to resource/item_index.json file.
Example: { "30011": 10, "30062": 5 }
All above are OR relations, i.e. task stops when any one is reached.
report_to_penguinOptionalboolean
false
Whether to upload data to Penguin Statistics.
penguin_idOptionalstring
Penguin Statistics report id, empty by default. Only effective when report_to_penguin is true.
:::
report_to_yituliuOptionalboolean
false
Whether to report to YITULIU.
yituliu_idOptionalstring
YITULIU report id, empty by default. Only effective when report_to_yituliu is true.
serverOptionalstring
CN
Server, will affect drop recognition and upload.
Options: CN | US | JP | KR
client_typeOptionalstring
Client version, empty by default. Used to restart and reconnect after game crash, does not enable this feature if empty.
Options: Official | Bilibili | txwy | YoStarEN | YoStarJP | YoStarKR
DrGrandetOptionalboolean
false
Sanity-saving Originite usage mode, only effective when Originite usage may occur.
Wait at the Originite confirmation screen until the current 1 sanity point is restored, then immediately use Originite.
Example
{
"enable": true,
"stage": "1-7",
"medicine": 1,
"expiring_medicine": 0,
"stone": 0,
"times": 10,
"series": 0,
"drops": {
"30011": 10
},
"report_to_penguin": true,
"penguin_id": "123456",
"report_to_yituliu": true,
"yituliu_id": "123456",
"server": "CN",
"client_type": "Official",
"DrGrandet": false
}Recruit
Recruitment
enableOptionalboolean
true
Whether to enable this task.
refreshOptionalboolean
false
Whether to refresh 3★ tags.
selectRequiredarray<number>
Tag levels to click.
confirmRequiredarray<number>
Tag levels for confirmation. Can be set to empty array for calculation only.
first_tagsOptionalarray<string>
Preferred Tags, valid only if 3★ tags. By default empty.
When Tag is level-3, as many Tags here as possible (if any) will be selected, and it's a forced selection, i.e. it ignores all "unselect 3★ Tags" settings.
extra_tags_modeOptionalnumber
0
Select more tags. 0 - default behavior 1 - select 3 tags even if they may conflict 2 - if possible, select more high star tag combinations even if they might conflict
timesOptionalnumber
0
Number of recruitments. Can be set to 0 for calculation only.
set_timeOptionalboolean
true
Whether to set recruitment time limit. Only effective when times is 0.
expediteOptionalboolean
false
Whether to use Expedited Plans.
expedite_timesOptionalnumber
Number of expedites, only effective when expedite is true. By default unlimited (until times limit is reached).
skip_robotOptionalboolean
true
Whether to skip when robot tag is recognized.
recruitment_timeOptionalobject
Tag level (greater than or equal to 3) and corresponding desired recruitment time limit, in minutes, all default to 540 (i.e. 09:00:00).
Example: { "3": 540, "4": 540 }
report_to_penguinOptionalboolean
false
Whether to report to Penguin Statistics.
penguin_idOptionalstring
Penguin Statistics report id, empty by default. Only effective when report_to_penguin is true.
report_to_yituliuOptionalboolean
false
Whether to report to YITULIU data.
yituliu_idOptionalstring
YITULIU report id, empty by default. Only effective when report_to_yituliu is true.
serverOptionalstring
CN
Server, will affect upload.
Options: CN | US | JP | KR
Example
{
"enable": true,
"refresh": true,
"select": [5, 4],
"confirm": [4, 3],
"first_tags": ["高级资深干员"],
"extra_tags_mode": 1,
"times": 4,
"set_time": true,
"expedite": false,
"expedite_times": 0,
"skip_robot": true,
"recruitment_time": {
"3": 540,
"4": 540
},
"report_to_penguin": false,
"penguin_id": "123456",
"report_to_yituliu": false,
"yituliu_id": "123456",
"server": "CN"
}Infrast
Infrastructure shifting
enableOptionalboolean
true
Whether to enable this task.
modeOptionalnumber
0
Shift mode. Editing in run-time is not supported. 0 - Default: Default shift mode, single facility optimal solution. 10000 - Custom: Custom shift mode, reads user configuration, see Base Scheduling Schema. 20000 - Rotation: One-key rotation mode, skips control center, power station, dormitory and office, other facilities do not change shifts but retain basic operations (such as using drones, reception room logic).
facilityRequiredarray<string>
Facilities for shifting (ordered). Editing in run-time is not supported.
Facility name: Mfg | Trade | Power | Control | Reception | Office | Dorm | Processing | Training
dronesOptionalstring
\_NotUse
Usage of drones. This field is ignored when mode = 10000.
Options: _NotUse | Money | SyntheticJade | CombatRecord | PureGold | OriginStone | Chip
thresholdOptionalnumber
0.3
Morale threshold, range [0, 1.0].
When mode = 10000, this field is only effective for "autofill".
This field is ignored when mode = 20000.
replenishOptionalboolean
false
Whether to replenish Originium Shard in trading post.
dorm_notstationed_enabledOptionalboolean
false
Whether to enable "Not Stationed in Dorm" option.
dorm_trust_enabledOptionalboolean
false
Whether to fill dormitory with operators not at max trust.
reception_message_boardOptionalboolean
true
Whether to collect credits from reception room message board.
reception_clue_exchangeOptionalboolean
true
Whether to perform clue exchange.
reception_send_clueOptionalboolean
true
Whether to send clues.
filenameRequiredstring
Custom config path. Editing in run-time is not supported.
plan_indexRequirednumber
Plan index number in the configuration. Editing in run-time is not supported.
Example
{
"enable": true,
"mode": 0,
"facility": ["Mfg", "Trade", "Reception"],
"drones": "PureGold",
"threshold": 0.3,
"replenish": true,
"dorm_notstationed_enabled": false,
"dorm_trust_enabled": true,
"reception_message_board": true,
"reception_clue_exchange": true,
"reception_send_clue": true,
"filename": "schedules/base.json",
"plan_index": 1
}Mall
Collecting Credits and auto-purchasing.
Will buy items in order followingbuy_firstlist, buy other items from left to right ignoring items inblacklist, and buy other items from left to right ignoring theblacklistwhile credit overflows.
enableOptionalboolean
true
Whether to enable this task.
visit_friendsOptionalboolean
true
Whether to visit friends' base to obtain Credits.
shoppingOptionalboolean
true
Whether to buy items from the store.
buy_firstOptionalarray<string>
[]
Items to be purchased with priority. Item name, e.g. "招聘许可" (Recruitment Permit), "龙门币" (LMD), etc.
blacklistOptionalarray<string>
[]
Blacklist. Item name, e.g. "加急许可" (Expedited Plan), "家具零件" (Furniture Part), etc.
force_shopping_if_credit_fullOptionalboolean
false
Whether to ignore the Blacklist if credit overflows.
only_buy_discountOptionalboolean
false
Whether to purchase only discounted items, applicable only on the second round of purchases.
reserve_max_creditOptionalboolean
false
Whether to stop purchasing when credit points fall below 300, applicable only on the second round of purchases.
credit_fightOptionalboolean
false
Whether to run one battle of OF-1 to gain more Credits the next day.
formation_indexOptionalnumber
0
Formation slot index used for the OF-1 battle.
Integer between 0–4, where 0 = current squad, 1–4 = first, second, third, fourth squad.
Example
{
"enable": true,
"visit_friends": true,
"shopping": true,
"buy_first": ["招聘许可", "龙门币"],
"blacklist": ["家具零件"],
"force_shopping_if_credit_full": false,
"only_buy_discount": true,
"reserve_max_credit": false,
"credit_fight": false,
"formation_index": 0
}Award
Collecting various rewards
enableOptionalboolean
true
Whether to enable this task.
awardOptionalboolean
true
Collect daily/weekly task rewards.
mailOptionalboolean
false
Collect all mail rewards.
recruitOptionalboolean
false
Collect daily free pulls from limited banners.
orundumOptionalboolean
false
Collect Orundum from lucky drop wall.
miningOptionalboolean
false
Collect Orundum from limited mining licenses.
specialaccessOptionalboolean
false
Collect monthly card rewards from 5th anniversary.
Example
{
"enable": true,
"award": true,
"mail": true,
"recruit": true,
"orundum": false,
"mining": true,
"specialaccess": false
}Roguelike
Integrated Strategies
enableOptionalboolean
true
Whether to enable this task.
themeOptionalstring
Phantom
Theme. Phantom - Phantom & Crimson Solitaire Mizuki - Mizuki & Caerula Arbor Sami - Expeditioner's Jǫklumarkar Sarkaz - Tales of the Unfathomable JieGarden - Sui's Garden of Grotesqueries
modeOptionalnumber
0
Mode. 0 - Score farming/reward points, aiming to consistently reach higher levels. 1 - Originium Ingot farming, exit after investing in the first layer. 2 - Deprecated Balances modes 0 and 1; continues until the next investment, exits otherwise. 3 - Under development... 4 - Opening reset; first reaches the third layer at difficulty 0, then restarts and switches to the specified difficulty to reset the opening reward. If not the desired item, restart at difficulty 0; in the Phantom theme, retry only in the current difficulty. 5 - Collapsal Paradigm farming; only for the Sami theme; accelerates collapsal buildup via missed enemies; if the first collapsal paradigm encountered is in the expected_collapsal_paradigms list, stops the task; otherwise, restarts. 6 - Monthly squad rewards farming, same as mode 0 except for specific mode adaptations. 7 - Deep Dive rewards farming, same as mode 0 except for specific mode adaptations.
squadOptionalstring
指挥分队
Starting squad name.
rolesOptionalstring
取长补短
Starting role group.
core_charOptionalstring
Starting operator name. Supports only single operator Chinese name, regardless of server; leave empty or set to "" to auto-select based on level.
use_supportOptionalboolean
false
Whether the starting operator is a support operator.
use_nonfriend_supportOptionalboolean
false
Whether non-friend support operators are allowed. Only effective when use_support is true.
starts_countOptionalnumber
2147483647
Number of times to start exploration. Stops automatically upon reaching limit.
difficultyOptionalnumber
0
Specified difficulty level. Selects the highest unlocked difficulty if the desired one is not unlocked.
stop_at_final_bossOptionalboolean
false
Whether to stop before the level 5 final boss node. Only applicable to themes excluding Phantom.
stop_at_max_levelOptionalboolean
false
Whether to stop if max level for roguelike has been achieved.
investment_enabledOptionalboolean
true
Whether to invest Originium Ingots.
investments_countOptionalnumber
2147483647
Number of Originium Ingot investments. Stops automatically upon reaching limit.
stop_when_investment_fullOptionalboolean
false
Whether to stop automatically when investment limit is reached.
investment_with_more_scoreOptionalboolean
false
Whether to try shopping after investment. Only applicable to mode 1.
start_with_elite_twoOptionalboolean
false
Whether to reset for an Elite 2 operator at start. Only applicable to mode 4.
only_start_with_elite_twoOptionalboolean
false
Whether to reset only for Elite 2 operator while ignoring other starting conditions. Only effective when mode is 4 and start_with_elite_two is true.
refresh_trader_with_diceOptionalboolean
false
Whether to refresh the shop with dice for special items. Only applicable to the Mizuki theme, used to refresh Scale of Past.
first_floor_foldartalOptionalstring
Desired Foldartal to acquire in the first floor foresight phase. Only applicable to the Sami theme, any mode; task stops once obtained successfully.
start_foldartal_listOptionalarray<string>
[]
Desired Foldartals for the starting reward phase during opening reset. Effective only for Sami theme and mode 4.
Reset is successful only when all Foldartals in the list are present in the opening rewards.
Note: This parameter must be used with the "生活至上分队" (Life-Sustaining Squad) as other squads do not obtain Foldartals in the opening reward phase.
collectible_mode_start_listOptionalobject
Desired starting rewards, all false by default. Only valid in mode 4. hot_water: Hot Water reward, typically used to trigger boiling mechanism (universal). shield: Shield reward, equivalent to extra HP (universal). ingot: Originium Ingot reward (universal). hope: Hope reward (universal, note: not available in JieGarden theme). random: Random reward option: consumes all Ingots for a random collectible (universal). key: Key reward, only available in Mizuki theme. dice: Dice reward, only available in Mizuki theme. ideas: 2 Ideas reward, only available in Sarkaz theme. ticket: Coupon reward, only available in JieGarden theme.
use_foldartalOptionalboolean
Whether to use Foldartals. Default is false in mode 5 and true in other modes. Only applicable to the Sami theme.
check_collapsal_paradigmsOptionalboolean
Whether to check obtained Collapsal Paradigms. Default is true in mode 5 and false in other modes.
double_check_collapsal_paradigmsOptionalboolean
true
Whether to perform additional checks to prevent missed Collapsal Paradigms. Only effective when theme is Sami and check_collapsal_paradigms is true. Default is true in mode 5 and false in other modes.
expected_collapsal_paradigmsOptionalarray<string>
['目空一些', '睁眼瞎', '图像损坏', '一抹黑']
Desired Collapsal Paradigms to trigger. Only effective when theme is Sami and mode is 5.
monthly_squad_auto_iterateOptionalboolean
Whether to enable automatic monthly squad rotation.
monthly_squad_check_commsOptionalboolean
Whether to also check monthly squad communications as rotation criteria.
deep_exploration_auto_iterateOptionalboolean
Whether to enable automatic deep exploration rotation.
collectible_mode_shoppingOptionalboolean
false
Whether to enable shopping in hot water mode.
collectible_mode_squadOptionalstring
Squad to use in hot water mode, default synced with squad, when squad is empty and collectible_mode_squad not specified, uses 指挥分队.
start_with_seedOptionalboolean
false
Use seed for money farming.
Only possible to be true in Sarkaz theme, Investment mode, with "点刺成锭分队" (Point-Stab Ingot Squad) or "后勤分队" (Logistics Squad).
Uses fixed seed.
Example
{
"enable": true,
"theme": "Sami",
"mode": 5,
"squad": "指挥分队",
"roles": "取长补短",
"core_char": "塑心",
"use_support": false,
"use_nonfriend_support": false,
"starts_count": 3,
"difficulty": 8,
"stop_at_final_boss": false,
"stop_at_max_level": false,
"investment_enabled": true,
"investments_count": 2,
"stop_when_investment_full": false,
"investment_with_more_score": false,
"start_with_elite_two": false,
"only_start_with_elite_two": false,
"refresh_trader_with_dice": false,
"first_floor_foldartal": "",
"start_foldartal_list": [],
"collectible_mode_start_list": {
"hot_water": true,
"shield": false,
"ingot": false,
"hope": true,
"random": false,
"key": false,
"dice": false,
"ideas": false
},
"use_foldartal": true,
"check_collapsal_paradigms": true,
"double_check_collapsal_paradigms": true,
"expected_collapsal_paradigms": ["目空一些", "睁眼瞎"],
"monthly_squad_auto_iterate": false,
"monthly_squad_check_comms": false,
"deep_exploration_auto_iterate": false,
"collectible_mode_shopping": false,
"collectible_mode_squad": "指挥分队",
"start_with_seed": false
}For specific information about the Collapsal Paradigm farming feature, please refer to Integrated Strategy Schema
Copilot
Auto combat feature
enableOptionalboolean
true
Whether to enable this task.
filenamestring
Path to a single job JSON file, mutually exclusive with copilot_list (required, choose one); both relative and absolute paths are supported.
copilot_listarray<object>
List of jobs, mutually exclusive with filename (required, choose one); when both filename and copilot_list are present, copilot_list will be ignored; set_params can only be executed once when this parameter is in effect.
Each object contains:
filename: Path to the job JSON file; both relative and absolute paths are supportedstage_name: Stage name, refer to PRTS.Map for detailsis_raid: Whether to switch to Challenge Mode (Raid), optional, default false
loop_timesOptionalnumber
1
Number of loops. Effective only in single job mode (i.e., when filename is specified); set_params can only be executed once when this parameter is in effect.
use_sanity_potionOptionalboolean
false
Whether to use sanity potions when sanity is insufficient.
formationOptionalboolean
false
Whether to enable auto formation.
formation_indexOptionalnumber
0
The index of the formation slot to use in auto formation. Only effective when formation is true.
An integer between 0–4: 0 means the current formation, 1–4 refer to the 1st–4th formations.
user_additionalOptionalarray<object>
[]
Custom additional operators list. Only effective when formation is true.
Each object contains:
name: Operator name, optional, default "", if left empty this operator will be ignoredskill: Skill to bring, optional, default 1; must be an integer between 1–3; otherwise, follows the in-game default
add_trustOptionalboolean
false
Whether to auto-fill empty slots by ascending trust value during auto formation. Only effective when formation is true.
ignore_requirementsOptionalboolean
false
Whether to ignore operator attribute requirements during auto formation. Only effective when formation is true.
support_unit_usageOptionalnumber
0
Support operator usage mode. Integer between 0–3. Only effective when formation is true. 0 - Do not use support operators 1 - Use support operator only if exactly one operator is missing; otherwise, do not use support 2 - Use support operator if one is missing; otherwise, use the specified support operator 3 - Use support operator if one is missing; otherwise, use a random support operator
support_unit_nameOptionalstring
Specified support operator name. Only effective when support_unit_usage is 2.
For more details about auto-combat JSON, please refer to Combat Operation Protocol
Example
{
"enable": true,
"filename": "copilot/1-7.json",
"loop_times": 2,
"use_sanity_potion": false,
"formation": true,
"formation_index": 1,
"user_additional": [
{
"name": "能天使",
"skill": 3
}
],
"add_trust": true,
"ignore_requirements": false,
"support_unit_usage": 2,
"support_unit_name": "艾雅法拉"
}SSSCopilot
Auto combat feature for Stationary Security Service
enableOptionalboolean
true
Whether to enable this task.
filenameRequiredstring
Filename and path of the task JSON, supporting absolute/relative paths. Editing in run-time is not supported.
loop_timesOptionalnumber
Number of times to loop execution.
For more details about Stationary Security Service JSON, please refer to SSS Schema
Example
{
"enable": true,
"filename": "sss/plan.json",
"loop_times": 1
}ParadoxCopilotAutomatically run Paradox Simulation operations
enableOptionalboolean
true
Whether to enable this task.
filenameRequiredstring
File path of a single operation JSON, supports absolute/relative paths. Runtime editing not supported. Mutually exclusive with list (required, choose one).
listRequiredarray<string>
List of operation JSON files, supports absolute/relative paths. Runtime editing not supported. Mutually exclusive with filename (required, choose one).
Example
{
"enable": true,
"filename": "paradox/exusiai.json",
"list": []
}DepotDepot recognition
enableOptionalboolean
true
Whether to enable this task.
Example
{
"enable": true
}OperBox
Operator box recognition
enableOptionalboolean
true
Whether to enable this task.
Example
{
"enable": true
}Reclamation
Reclamation Algorithm
enableOptionalboolean
true
Whether to enable this task.
themeOptionalstring
Fire
Theme. Fire - Fire Within the SandTales - Tales Within the Sand
modeOptionalnumber
0
Mode. 0 - Farm badges & construction pts (exiting the stage immediately). 1 - Fire Within the Sand: Farm Crude Gold (forging Gold at headquarter after purchasing water); Tales Within the Sand: Automatically craft items and load to earn currency.
tools_to_craftOptionalarray<string>
["荧光棒"]
Automatically crafted items. Suggested to fill in the substring.
increment_modeOptionalnumber
0
Click type. 0 - Rapid Click 1 - Long Press
num_craft_batchesOptionalnumber
16
Maximum number of craft batches per session.
Example
{
"enable": true,
"theme": "Fire",
"mode": 1,
"tools_to_craft": ["荧光棒", "发电机"],
"increment_mode": 0,
"num_craft_batches": 12
}Custom
Custom Task
enableOptionalboolean
true
Whether to enable this task.
task_namesRequiredarray<string>
Execute the task on the first match in the array (and subsequent next, etc.). If you want to perform multiple tasks, you can append Custom task multiple times.
Example
{
"enable": true,
"task_names": ["StartUp", "Infrast", "Fight"]
}SingleStep
Single-step task (currently only supports copilot)
enableOptionalboolean
true
Whether to enable this task.
typeRequiredstring
copilot
Currently only supports "copilot".
subtaskRequiredstring
Subtask type. stage - Set stage name, requires "details": { "stage": "xxxx" }. start - Start mission, without details. action - Single battle action, details is single action in Copilot, e.g.: "details": { "name": "史尔特尔", "location": [ 4, 5 ], "direction": "左" }, see Combat Operation Protocol for details.
detailsOptionalobject
Detailed parameters for the subtask.
Example
{
"enable": true,
"type": "copilot",
"subtask": "stage",
"details": {
"stage": "1-7"
}
}VideoRecognition
Video recognition, currently only supports operation (combat) video
enableOptionalboolean
true
Whether to enable this task.
filenameRequiredstring
Video file path, supporting absolute/relative paths. Editing in run-time is not supported.
Example
{
"enable": true,
"filename": "videos/copilot.mp4"
}AsstSetTaskParams
Prototype
bool ASSTAPI AsstSetTaskParams(AsstHandle handle, AsstTaskId id, const char* params);Description
Set task parameters
Return Value
bool
Whether the parameters are successfully set.
Parameter Description
handleRequiredAsstHandle
Instance handle
taskRequiredAsstTaskId
Task ID, the return value of AsstAppendTask
paramsRequiredconst char\*
Task parameter in JSON, same as AsstAppendTask.
For those fields that do not mention "Editing in run-time is not supported" can be changed during run-time. Otherwise these changes will be ignored when the task is running.
AsstSetStaticOption
Prototype
bool ASSTAPI AsstSetStaticOption(AsstStaticOptionKey key, const char* value);Description
Set process-level parameters
Return Value
bool
Is the setup successful
Parameter Description
keyRequiredAsstStaticOptionKey
key
valueRequiredconst char\*
value
List of Key and value
None currently
AsstSetInstanceOption
Prototype
bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key, const char* value);Description
Set instance-level parameters
Return Value
bool
Is the setup successful
Parameter Description
handleRequiredAsstHandle
handle
keyRequiredAsstInstanceOptionKey
key
valueRequiredconst char\*
value
List of Key and value
InvalidOptionalnumber
0
Invalid placeholder. Enum value: 0.
MinitouchEnabledOptionalboolean
Deprecated. Originally for enabling minitouch; "1" - on, "0" - off. Note that the device may not support it. Enum value: 1 (deprecated).
TouchModeOptionalstring
minitouch
Touch mode setting. Options: minitouch | maatouch | adb. Default minitouch. Enum value: 2.
DeploymentWithPauseOptionalboolean
Whether to pause when deploying operators (affects IS, Copilot and Stationary Security Service). Options: "1" | "0". Enum value: 3.
AdbLiteEnabledOptionalboolean
Whether to enable AdbLite or not. Options: "0" | "1". Enum value: 4.
KillAdbOnExitOptionalboolean
Release Adb on exit. Options: "0" | "1". Enum value: 5.
