Stationary Security Service Schema
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Please note that JSON files do not support comments. The comments in this document are for demonstration purposes only. Do not copy them directly into your JSON files.
{
"type": "SSS", // Protocol type, SSS indicates Stationary Security Service, required, cannot be modified
"stage_name": "多索雷斯在建地块", // Map name, required ("多索雷斯在建地块" = "Dossoles Under Construction")
"minimum_required": "v4.9.0", // Minimum required MAA version, required
"doc": {
// Description, optional
"title": "低练度高成功率作业", // ("低练度高成功率作业" = "Low-investment high-success rate operation")
"title_color": "dark",
"details": "对练度要求很低balabala……", // Recommend adding your name (author), reference video links, etc. here ("对练度要求很低balabala……" = "Very low level requirements etc...")
"details_color": "dark"
},
"buff": "自适应补给元件", // Starting navigation element selection, optional ("自适应补给元件" = "Adaptive Supply Component")
"equipment": [
// Starting equipment selection, read horizontally, optional
// Not implemented in current version, only displayed in interface
"A",
"A",
"A",
"A",
"B",
"B",
"B",
"B"
],
"strategy": "优选策略", // Or "自由策略" ("Free strategy"), optional
// Not implemented in current version, only displayed in interface
"opers": [
// Specified operators, optional
{
"name": "棘刺", // ("棘刺" = "Thorns")
"skill": 3,
"skill_usage": 1
}
],
"tool_men": {
// Remaining required operators by profession, picked by cost, optional
// Not implemented in current version, only displayed in interface
"Pioneer": 13,
"近卫": 2, // Both Chinese and English supported ("近卫" = "Guard")
"Medic": 2
},
"drops": [
// Recruitment priority for operators and equipment at battle start and during battle
"空弦", // ("空弦" = "Archetto")
"能天使", // Supports operator names, class names ("能天使" = "Exusiai")
"先锋", // Class names in Chinese or English ("先锋" = "Vanguard")
"Support",
"无需增调干员", // Don't recruit anyone ("无需增调干员" = "No recruitment needed")
"重整导能组件", // Supports equipment names ("重整导能组件" = "Reorganization Navigation Component")
"反制导能组件", // ("反制导能组件" = "Counter Navigation Component")
"战备激活阀", // In-stage optional equipment, also listed here ("战备激活阀" = "Combat Preparation Actuator")
"改派发讯器" // ("改派发讯器" = "Modified Device Signal")
],
"blacklist": [
// Blacklist, optional. These won't be selected in drops.
// In future versions with squad formation, these won't be selected as tool operators either
"夜半", // ("夜半" = "Nightingale")
"梅尔" // ("梅尔" = "Mayer")
],
"stages": [
{
"stage_name": "蜂拥而上", // Single stage name, required ("蜂拥而上" = "Swarming Advance")
// Supports name, stageId, levelId; recommend stageId or levelId
// Don't use code (e.g., LT-1) as it conflicts with other SSS stages
"strategies": [
// Required
// Each check processes from top to bottom in sequence, skipping completed strategies
// If current strategy's tool operators are fully deployed:
// If no core, consider strategy complete
// If core exists and can be deployed, deploy core and consider strategy complete
// If core is converting DP, wait and skip subsequent strategies
// If current strategy's tool operators aren't fully deployed:
// If deployment area has no required tool operators, check next strategy
// If deployment area has required tool operators:
// If none can be deployed immediately, wait
// If some can be deployed immediately, prioritize lower cost ones
// For strategies at same location:
// If no core, allows checking subsequent strategies at same location when needed tool operators unavailable
// If core exists, ignores subsequent strategies at same location until current one completes
// Multiple core operators can be written for same location; non-last core operators act as passthrough after strategy completes
{
"core": "棘刺", // ("棘刺" = "Thorns")
"tool_men": {
"Pioneer": 1, // Both Chinese and English supported
"Warrior": 1,
"Medic": 1
},
"location": [
10,
1
],
"direction": "Left"
},
{
"core": "泥岩", // ("泥岩" = "Mudrock")
"tool_men": {
"Pioneer": 1,
"Warrior": 1,
"Medic": 1
},
"location": [
2,
8
],
"direction": "Left"
},
{
// No core field, can be used to deploy auxiliary passthrough operators
"tool_men": {
"Support": 100
},
"location": [
2,
8
],
"direction": "Left"
}
],
"draw_as_possible": true, // "Deploy Operator" button, whether to use when ready, optional, default true
"actions": [
// Optional
// Reuses copywriting logic, refer to protocol/copilot-schema.md
// Executes action when conditions met, otherwise executes strategies logic above
{
"type": "调配干员" // New type, "Deploy Operator" button, clicks once, ineffective when "draw_as_possible" is true ("调配干员" = "Deploy Operator")
},
{
"type": "CheckIfStartOver", // New type, checks if operator is present, exits and restarts if not
"name": "棘刺" // ("棘刺" = "Thorns")
},
{
"name": "桃金娘", // ("桃金娘" = "Myrtle")
"location": [
4,
5
],
"direction": "左" // ("左" = "Left")
},
{
"kills": 10,
"type": "撤退", // ("撤退" = "Retreat")
"name": "桃金娘" // ("桃金娘" = "Myrtle")
}
],
"retry_times": 3 // Battle failure retry count, abandons entire run if exceeded
},
{
"stage_name": "见者有份" // ("见者有份" = "Share the Spoils")
// ...
}
// Write as many stages as you want to play, e.g., if only up to stage 4 is written, automatically restarts after completing stage 4
]
}
Example Files
https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/resource/copilot/