Base Management
About 806 wordsAbout 3 min
Normal Mode
Shift Strategy
- Automatically calculates and selects efficient operator combinations, supporting all generic skill combinations, special skill synergies, and cross-facility combinations — a hassle-free choice.
- Automatically identifies EXP Records, Gold Bars, Originium Shards, and Chips, deploying appropriate operator combinations for each.
- Automatically uses drones according to the selected
Drone Usagesetting. - Automatically detects morale levels; during shift changes, stationed operators with remaining morale percentage below the
Base Facility Morale Thresholdare swapped out and then assigned to dormitories in the dormitory filling phase.
Cross-Facility Teams
The following cross-facility operator teams can be enabled as needed in the base settings:
Pinus Sylvestris Knights: required operatorsFlametail(E2),Viviana(E2), and at least one ofWild Mane/Ashlock/Fartooth(E2);Gravelparticipates in the calculation.Perception Information: required operatorsWhisperain(E2),Rosmontis(E2), andEbenholz(E2);Dusk,Virtuosa,Iris, andCzernyparticipate in the calculation. Takes priority overWorldly Plight.Worldly Plight: required operatorsMulberry(E2) andStainless(E2);Chongyue,Ling, andDuskparticipate in the calculation.Abyssal Hunters: required operatorsGladiia(E2),Ulpianus,Skadi,Specter, andAndreana. Due to algorithm limitations, they will not participate in scheduling together withPinus Sylvestris Knightswhen both are selected.
Shift Order
In Normal Mode, the shift order is planned automatically by the algorithm (Dormitory → Power Plant → Office → Control Center → Factory → Trading Post → Reception Room → Dormitory → Processing Station → Training Room → Assistant change) to support cross-facility combinations and morale-recovery interactions. The facility list only determines which facility types MAA processes; the order of the list does not take effect. To schedule shifts in a custom order, use the Custom Base Mode.
Additional Notes
- When
Drone Usageis set toTrading Post - LMD, theShamare Groupwill be prioritized. - Fiammetta recovery targets: this feature is disabled by default and takes effect after enabling
Enable Fiammetta morale recoveryin the base settings. Once enabled, up to 3 recovery targets (Purestream,Closure,Proviso,Shamare,Tequila,Gladiia) can be selected. At the start of a shift change, the target operator with the lowest morale is placed in a dormitory together with Fiammetta to swap moods, after which only Fiammetta stays in the dormitory to recover. Since the 007 schedule ofShamareandTequilais difficult to achieve with automatic shift changes, selecting these two operators is not recommended. - The Reception Room will attempt to send clues on every rotation. The Official (and Bilibili) clients added a "One‑click Send Duplicate Clues" feature on 2025-12-05: when MAA detects this button, it will automatically click it to batch-send duplicate clues; EN/JP/KR are expected to support this feature in about 6 months, and TW in about 1 year (TW may get it earlier due to accelerated updates).
- The Reception Room selects operators by fixed priority (e.g.
ForcerandCaperfirst); U-Official's clue affinity skill is disabled. - If Clue Exchange cannot be started, all clues on the clue board are taken off during shift change; if it can be started, one-click placement is used instead. This is because the personal clue limit is 10 (including clues already placed in the Reception Room), and placed clues do not count toward duplicate detection. Pre-placing too many clues may therefore fill the limit while the clues in hand are mutually non-duplicate, leaving no way to one-click send them or receive new ones — only friends picking them up can help. For example, with 6 clue types on the board (7 distinct types are required to start the exchange) and 4 mutually non-duplicate clues in hand, no new clues can be received, and one-click sending cannot send anything either.
- Enabling
Do not place stationed operators in dormitoryprevents operators likeIreneandLogosfrom being assigned to dormitories when not training in the Training Room; stationed operators with low morale are moved to dormitories after being swapped out during their facility's shift change. - The Control Center selects operators by fixed priority rules (manufacturing/trading/office acceleration, morale reduction for other facilities, and cross-facility team interactions; same-type bonuses do not stack on multiple slots).
- You can select which facility types MAA should manage (all are selected by default).
Preset Rotation Mode
- This mode requires preset squads configured in-game. MAA will automatically rotate through them.
Custom Base Mode
- The Schedule Generator created by community experts can help you create custom schedules. Refer to the Base Facility Protocol Documentation for usage.
- Automatic RIIC Schedule Generator: Generate an efficient base schedule for the current version based on your operator roster.
- The MAA folder
/resource/custom_infrast/contains built-in theoretically maximum-efficiency presets. Not recommended for direct use due to their extreme operator and elite/skill level requirements.
