Auto Integrated Strategy
About 746 wordsAbout 2 min
MAA selects the latest theme by default, which can be changed in Auto Integrated Strategy - Integrated Strategy Theme.
Warning
All features involving Copilot require the following prerequisites, including but not limited to Copilot and Auto I. S.
- At least 60 frames of stable framerate
 - Touch mode set to Minitouch or MaaTouch
 
- Please pin the corresponding Integrated Strategy theme at the terminal in-game. Although automatic navigation is currently possible, long-term functionality is not guaranteed.
 - Please manually end explorations of non-target themes in advance to ensure the target theme is ready to start exploration.
 - You can select theme, difficulty, squad, starting operator (single operator name only), and more in settings.
 - MAA can use support operators to start, by first entering the target operator name in 
General Settings→Starting Operatorand then enablingAdvanced Settings→Use support unit for "Starting Operator". - When playing for the first time in a newly installed client: 
- The difficulty selection button will not be displayed. Please manually select a difficulty once in-game, after which MAA can select it automatically.
 - Tutorials will appear after entering the map screen. Please read and close them manually.
 
 
Recommended Starts
Last updated on 2025/8/30
| Theme | Difficulty | Squad | Strategy | Operator | 
|---|---|---|---|---|
| Phantom | Formal Investigation·2 | Leader Squad / Tactical Assault Squad | Overcoming Your Weaknesses | Thorns | 
| Mizuki | Surging Waves·3~7 | People-Oriented Squad / Mind Over Matter Squad | Slow and Steady Wins the Race | Wiš'adel | 
| Sami | Braving Nature·4~10 | Special Training Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel | 
| Sarkaz | Facing Souls·4~10 | Blueprint Mapping Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel | 
| Garden | Enter the Garden·3~10 | Leader Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel | 
The recommended difficulties consider factors like enemy difficulty, hope consumption, and score multiplier, and have been tested to be stable with high-level operators. Feel free to adjust based on your situation and needs.
| Theme | Notes | 
|---|---|
| Phantom | Formal Investigation·3 and higher difficulties may offer hope-reducing collectibles at start, preventing recruitment of six-star operators. | 
| Mizuki | Surging Waves·4 and higher difficulties increase six-star operator hope cost by +1, making it potentially impossible to recruit them with Mind Over Matter Squad.People-Oriented Squad is better for high-level accounts, while Mind Over Matter Squad requires luck. | 
| Sami | Braving Nature·6 and higher difficulties increase six-star operator hope cost by +1, making it potentially impossible to recruit them with Special Training Squad. | 
| Sarkaz | Facing Souls·15 and higher difficulties increase six-star operator hope cost by +1, making it potentially impossible to recruit them with Blueprint Mapping Squad unless Blueprint Mapping Squad Enhancement Ⅱ has been activated in Historical Reconstruction.When Blueprint Mapping Squad is selected, MAA will use a combat-avoidance strategy to quickly collect Soul Bookmarks, though it typically makes it impossible to witness an ending.When the Originium Ingot farming strategy and the Ingots Squad are selected, MAA will use the shop refreshing strategy to speed up the process. | 
| Garden | Enter the Garden·15 and higher difficulties increase six-star operator hope cost by +1, making it potentially impossible to recruit them with Leader Squad.When Enter the Garden·3 difficulty, the Originium Ingot farming strategy and Leader Squad are selected, MAA will use the End of Time stage-skip strategy to speed up the process. | 
Combat Strategy
All MAA operations in Integrated Strategy use preset strategies, with all combat stages using built-in operation files. When no operation exists for a specific stage, a basic (not very intelligent) decision tree handles combat.
For details, see the Integrated Strategy Protocol.
- Automatically recognizes operators and their levels, selecting optimal operators and skills.
 - Recognizes shop items and prioritizes purchasing more powerful collectibles.
 
Exception Detection
- If a task encounters problems, it will automatically abandon the current exploration and retry.
 - If battle duration exceeds 5 minutes, all ground units will automatically retreat; if it exceeds 6 minutes, the current battle will be automatically abandoned to avoid time-consuming stalemates.
 - To automatically reconnect and continue tasks after intermittent disconnections or updates, please also enable the Start Wake-Up Task and set the corresponding time for forced scheduled start.
 
If the program gets stuck at the same location multiple times, please submit an Issue with logs and screenshots.
